Limited Palette Color Mixing Guide

Ultramarine • Burnt Umber • Quinacridone Red • Cadmium Yellow • Yellow Ochre • White • Chromatic Black

⚠️ IMPORTANT: About These Color Formulas

🎨 Gamblin Paint-Specific Mixing Notes

Your Gamblin paints have these characteristics that affect mixing:

✅ QUINACRIDONE RED ADVANTAGE: Unlike Quinacridone Red, Quinacridone Red makes CLEAN, BRIGHT oranges when mixed with yellow! This is a game-changer for your palette. Still start with small amounts, but it's much more forgiving.

Ultramarine
Cool blue
Burnt Umber
Dark brown
Quinacridone Red
Warm true red
Cadmium Yellow
Warm yellow
Yellow Ochre
Earth yellow
Titanium White
Opaque white
Chromatic Black
Ultramarine + Burnt Umber

Two-Color Mixes: Primaries

Greens
Ultramarine + Cadmium Yellow
Foliage, grass, cool shadows. More blue = cooler green; more yellow = warmer green
Oranges
Quinacridone Red + Cadmium Yellow
CLEAN, BRIGHT oranges! Quin Red makes excellent oranges with yellow.
Purples/Violets
Ultramarine + Quinacridone Red
Good purples. More blue = violet; more red = red-purple

Earth Tones & Neutrals

Warm Browns
Burnt Umber + Yellow Ochre
Bark, leather, warm wood tones
Golden Browns
Burnt Umber + Cadmium Yellow
Autumn leaves, golden hour light
Reddish Browns
Burnt Umber + Quinacridone Red
Terracotta, brick, dark shadows on skin
Cool Grays
Ultramarine + Burnt Umber
Storm clouds, cool shadows, atmospheric distance
Warm Grays
Burnt Umber + touch of Ultramarine + Yellow Ochre
Stone, concrete, neutral backgrounds

Skin Tones Across Ethnicities

Important: These are starting points, not rules. Every person's skin is unique with individual undertones, regional variations, and lighting conditions. Always observe and mix for the specific person you're painting.

Very Fair Skin (Northern European, East Asian)

Base Tone
White + Yellow Ochre + tiny touch Quin Red
Very light, cool-toned base. Add more yellow ochre for warmth.
Highlights
White + tiniest Cadmium Yellow + micro Quin Red
Forehead, nose bridge, cheekbones. Almost pure white with warmth.
Mid-tones
Yellow Ochre + White + Quin Red (equal parts ochre/white)
Cheeks, around nose, transition areas.
Shadows
Yellow Ochre + Quin Red + touch Ultramarine + White
Under chin, eye sockets, neck shadows. Cool but not gray.

Light Skin (European, Light Asian, Light Latin American)

Base Tone
Yellow Ochre + White + Quin Red (more white than ochre)
Warm peachy base. Standard "light" skin starting point.
Highlights
Base + White + tiny Cadmium Yellow
Catching light on forehead, nose, chin.
Mid-tones
Yellow Ochre + Quin Red + touch Burnt Umber + White
Cheeks, ears, neck. Warmer than base.
Shadows
Yellow Ochre + Quin Red + Ultramarine + less White
Eye sockets, under nose, jaw line. Cool shadows.

Medium Skin (Mediterranean, Middle Eastern, Asian, Hispanic)

Base Tone
Yellow Ochre + Quin Red + touch Burnt Umber + White
Rich, warm base. Balance ochre and quin red equally.
Highlights
Base + White + tiny Cadmium Yellow
Warm highlights on prominent features.
Mid-tones
Yellow Ochre + Burnt Umber + Quin Red + touch White
Warm transitions, sides of face, neck.
Shadows
Burnt Umber + Quin Red + Ultramarine + touch Yellow Ochre
Deep shadows. More umber than previous skin tones.

Olive Skin (Mediterranean, Middle Eastern, South Asian)

Base Tone
Yellow Ochre + Burnt Umber + touch Ultramarine + Quin Red + White
Greenish-yellow undertone. Key is the blue touch for olive.
Highlights
Base + White + tiny Yellow Ochre
Maintain the olive undertone in highlights.
Mid-tones
Yellow Ochre + Burnt Umber + Quin Red + touch Ultramarine
Richer, more saturated than base.
Shadows
Burnt Umber + Ultramarine + Quin Red + Yellow Ochre
Greenish-gray shadows. More ultramarine than other skin tones.

Tan/Brown Skin (African, Afro-Caribbean, South Asian, Indigenous)

Base Tone
Burnt Umber + Yellow Ochre + Quin Red + touch White
Rich brown base. More umber than ochre.
Highlights
Base + Yellow Ochre + White + tiny Cadmium Yellow
Warm, golden highlights. Don't over-lighten.
Mid-tones
Burnt Umber + Quin Red + Yellow Ochre (more umber)
Deep, rich transitions.
Shadows
Burnt Umber + Ultramarine + Quin Red
Deep, warm shadows. Chromatic black base with warmth.

Deep Brown Skin (African, Afro-Caribbean, South Asian)

Base Tone
Burnt Umber + Quin Red + touch Yellow Ochre + tiny White
Deep, rich base. Minimal white to avoid chalkiness.
Highlights
Base + Yellow Ochre + Quin Red + White
Warm, glowing highlights. Don't lighten too much.
Mid-tones
Burnt Umber + Quin Red + touch Ultramarine
Rich, saturated mid-tones between base and shadow.
Shadows
Burnt Umber + Ultramarine + Quin Red (chromatic black + warmth)
Very deep but not flat black. Keep it warm.

Very Deep Skin (Dark African, Afro-Caribbean)

Base Tone
Burnt Umber + Quin Red + Ultramarine + touch Yellow Ochre
Very deep, almost approaching chromatic black. Keep warm undertone.
Highlights
Base + Yellow Ochre + Quin Red + touch White
Rich, warm highlights. Critical for showing form and dimension.
Mid-tones
Burnt Umber + Quin Red + Ultramarine (equal parts)
Transitional tone. Keep it rich, not flat.
Shadows
Chromatic Black (Ultramarine + Burnt Umber) + tiny Quin Red
Deepest shadows. Chromatic black keeps it alive, not dead.

Adjusting for Undertones (All Skin Tones)

Cool Undertone
Add more Quinacridone Red + tiny Ultramarine to your base
Pinkish cast. Common in fair to medium skin. More crimson, less ochre.
Warm Undertone
Add more Yellow Ochre + touch Cadmium Yellow to your base
Golden/peachy cast. Add more yellow, less crimson.
Neutral Undertone
Balance Yellow Ochre and Quin Red equally
Neither pink nor golden. Most balanced mix.
Olive Undertone
Add tiny Ultramarine + more Yellow Ochre to base
Greenish-yellow cast. Blue is key for olive tone.

Professional Skin Tone Mixing Tips

  • Never use pure white for highlights on dark skin - It creates a chalky, unnatural look. Always add warm colors to white.
  • Shadows on skin are never gray - Use chromatic black (ultramarine + burnt umber) with warm additions (quin red, ochre).
  • Study reflected light - Skin picks up surrounding colors. Add environment colors to shadows.
  • Blood shows through - Ears, nose, cheeks, lips have more quin red for translucency.
  • Value is more important than hue - Get the light/dark relationships right first, adjust color second.
  • Mix more than you think - Have at least 5 values ready: highlight, light, mid, shadow, deep shadow.
  • Darker skin needs MORE color - Don't muddy it by adding too much black or white. Keep it rich and saturated.
  • Test on neutral gray paper - Helps you see the true color without influence from white canvas.
  • Regional variations - Northern Europeans tend cooler; Mediterranean warmer; East Asians often yellow-based; etc.
  • Age affects skin tone - Younger skin has more pink/red; older skin becomes more yellow/gray.

Range of Greens

Cool Green
Ultramarine + Cadmium Yellow (more blue)
Evergreens, deep foliage, cool shadows in grass
Warm Green
Ultramarine + Cadmium Yellow (more yellow)
Spring leaves, grass in sunlight
Olive Green
Ultramarine + Yellow Ochre
Dried foliage, olive trees, muted vegetation
Sage Green
Ultramarine + Yellow Ochre + touch of Burnt Umber
Eucalyptus, sage, weathered plants
Dark Forest Green
Ultramarine + Burnt Umber + touch of Yellow Ochre
Deep shadows in forests, pine trees

Complex Three-Color Mixes: Full Value Range

Each color family below shows: Highlight (+ white), Base color, Mid-tone (more saturated), and Shadow (+ chromatic black). This gives you the complete value range for any subject.

Orange Family

Peach (Highlight)
Cadmium Yellow + Quin Red + Burnt Umber + White
Light peachy tone. Sunset highlights, fruit highlights.
Burnt Orange (Base)
Cadmium Yellow + Quin Red + touch Burnt Umber
Autumn colors, pottery, warm sunsets, pumpkins.
Deep Orange (Mid-tone)
More Quin Red + Cad Yellow + Burnt Umber
Richer, more saturated. Terracotta, rust.
Orange Shadow
Base + Chromatic Black (Ultramarine + Burnt Umber)
Shadows on orange objects, dark rust, clay shadows.

Bright Yellow Family (Cadmium Yellow Based)

Pale Yellow (Tint)
1 part Cadmium Yellow + 4 parts White
Very light, delicate. Daisies, light fabrics, subtle highlights.
Cadmium Yellow (Base)
Pure Cadmium Yellow (straight from tube)
Warm, opaque yellow. Sunflowers, lemons, bright accents.
Deep Yellow (Tone)
Cadmium Yellow + tiny touch Yellow Ochre
Richer, slightly earthier. Golden hour light, ripe fruit.
Yellow Shadow
Cad Yellow + 1/4 part Ultramarine + 1/4 part Burnt Umber
Shadows on yellow objects. Use purple complement for cooler shadows.

Earth Yellow Family (Yellow Ochre Based)

Cream (Tint)
1 part Yellow Ochre + 3 parts White
Warm cream. Highlights on skin, aged paper, soft backgrounds.
Yellow Ochre (Base)
Pure Yellow Ochre (straight from tube)
Earthy yellow. Gold, wheat, earth, foundation for skin tones.
Deep Ochre (Tone)
Yellow Ochre + 1/4 part Burnt Umber
Rich gold-brown. Dried grass, autumn fields, warm earth.
Ochre Shadow
Yellow Ochre + 1/2 part Burnt Umber + 1/4 part Ultramarine
Dark warm shadows. Deep earth, shadow on warm objects.

Golden Yellow Family

Pale Gold (Tint)
1 part Cad Yellow + 1 part Yellow Ochre + 3 parts White
Soft golden highlights. Blonde hair highlights, gentle warmth.
Golden Yellow (Base)
2 parts Cadmium Yellow + 1 part Yellow Ochre
Rich gold. Honey, golden hour, warm metal accents.
Deep Gold (Tone)
2 parts Cad Yellow + 1 part Yellow Ochre + TINY Quin Red (Gamblin warning!)
Orange-gold. Amber, warm metal, sunset glow. Add quin red DROP by DROP.
Gold Shadow
Golden base + 1/4 part Burnt Umber + tiny Ultramarine
Shadows on gold objects, metallic shadows.

Yellow-Green Family

Pale Yellow-Green (Tint)
2 parts Cad Yellow + 1/2 part Ultramarine + 2 parts White
Spring greens, new growth, gentle foliage.
Chartreuse (Base)
3 parts Cadmium Yellow + 1 part Ultramarine
Bright yellow-green. Spring leaves in sun, lime tones.
Olive Yellow-Green (Tone)
2 parts Yellow Ochre + 1 part Ultramarine + 1/4 part Burnt Umber
Muted spring green. Dried grass turning green, subdued foliage.
Dark Yellow-Green Shadow
Yellow Ochre + Ultramarine + Burnt Umber (equal parts)
Deep shadows in yellow-green foliage, forest shadows.

Blue Family (Ultramarine Based)

Sky Blue (Tint)
1 part Ultramarine + 4 parts White
Clear sky, distant water, gentle blue highlights.
Light Blue (Tint)
1 part Ultramarine + 2 parts White
Medium sky, blue fabrics, mid-tone blues.
Ultramarine (Base)
Pure Ultramarine (straight from tube)
Deep blue. Ocean, dramatic skies, rich blue accents.
Deep Navy (Shade)
Ultramarine + 1/2 part Chromatic Black (more ultra than umber)
Night sky, deep ocean, darkest blue shadows.

Muted Blue Family (Blue + Brown)

Pale Blue-Gray (Tint)
1 part Ultramarine + 1/4 part Burnt Umber + 4 parts White
Soft gray-blue. Overcast sky, atmospheric distance.
Slate Blue (Base)
2 parts Ultramarine + 1 part Burnt Umber
Muted blue. Denim, cool stone, overcast water.
Deep Slate (Tone)
2 parts Ultramarine + 1 part Burnt Umber + tiny Quin Red
Deeper muted blue. Storm clouds, cool shadows.
Dark Slate Shadow
Chromatic Black (more Ultramarine) + tiny Quin Red
Very deep cool shadows, night scenes.

Blue-Green/Teal Family

Pale Aqua (Tint)
1 part Ultramarine + 1/2 part Cad Yellow + 4 parts White
Very pale blue-green. Muted aqua, soft water tones.
Teal (Base)
2 parts Ultramarine + 1 part Cadmium Yellow
Muted teal. Cool water, patina, atmospheric blue-green.
Deep Teal (Tone)
2 parts Ultra + 1 part Cad Yellow + 1/4 part Burnt Umber
Rich blue-green. Deep water, aged copper, forest depths.
Dark Teal Shadow
Chromatic Black + 1/4 part Cad Yellow (more Ultra in black)
Deepest blue-green shadows, ocean depths.

Purple/Violet Family

Lavender (Tint)
1 part Quin Red + 1 part Ultramarine + 3 parts White
Pale purple. Lilacs, distant mountains, atmospheric. This is a TINT (color + white).
Purple (Base Color)
1 part Quin Red + 1 part Ultramarine (adjust to get desired purple hue)
Pure purple base. Mix this first, then create tints/shades from it. More red = warmer; more blue = cooler.
Deep Purple (Tone)
Purple base (above) + 1/4 part Burnt Umber
Muted, richer purple. This is a TONE (dulled with brown). Grapes, eggplant, rich fabrics.
Purple Shadow (Shade)
Purple base + 1 part Chromatic Black (Ultramarine + Burnt Umber, 1:1)
This is a SHADE (darkened with black). Deepest shadows on purple objects.

Green Family

Mint/Pale Green (Highlight)
Ultramarine + Cadmium Yellow + White
Spring leaves, pale foliage, gentle greens.
Teal-Gray (Base)
Ultramarine + Cadmium Yellow + Burnt Umber
Muted green. Patina, distant foliage, atmospheric.
Forest Green (Mid-tone)
More Ultramarine + Cad Yellow + Burnt Umber
Deeper foliage, evergreens, rich greens.
Deep Green Shadow
Base + Chromatic Black + touch Yellow Ochre
Deep forest shadows, darkest foliage.

Red/Pink Family (Quinacridone Red Based)

Pale Pink (Tint)
GAMBLIN: TINY Quin Red (1/4 part) + 4 parts White - add more quin red drop by drop
Very delicate pink. Blush, cherry blossoms, gentle highlights.
Rose Pink (Tint)
GAMBLIN: 1/2 part Quin Red + 3 parts White
Medium pink. Roses, skin undertones, warm accents.
Quinacridone Red (Base)
Pure Quinacridone Red (straight from tube)
Cool red. Deep roses, wine, blood, dramatic accents.
Deep Crimson (Shade)
Quinacridone Red + 1/2 part Chromatic Black
Dark wine red. Deep shadows on red, burgundy, maroon.

Warm Red Family (Quin Red + Yellow)

Peach/Coral (Tint)
GAMBLIN: 1/4 part Quin Red + 1 part Cad Yellow + 3 parts White
Warm peachy pink. Skin highlights, coral, sunset tints.
Vermillion (Base)
GAMBLIN: 1 part Quin Red + 1 part Cadmium Yellow (adjust to taste)
Warm red-orange. Tomatoes, warm reds, fire. Warmer than pure quin red.
Deep Warm Red (Tone)
Quin Red + Cad Yellow + 1/4 part Burnt Umber
Muted warm red. Brick, clay pots, earthy reds.
Warm Red Shadow
Quin Red + Yellow Ochre + 1/2 part Chromatic Black
Deep warm shadows. Shadows on red-brown objects.

Brown Family (Burnt Umber Based)

Light Brown (Tint)
1 part Burnt Umber + 3 parts White
Warm beige. Light wood, parchment, soft neutrals.
Burnt Umber (Base)
Pure Burnt Umber (straight from tube)
Dark warm brown. Tree bark, rich earth, shadows.
Golden Brown (Tone)
2 parts Burnt Umber + 1 part Yellow Ochre
Warm medium brown. Wood, leather, autumn leaves.
Deep Brown (Shade)
Burnt Umber + 1/2 part Chromatic Black
Very dark brown. Deep wood, near-black shadows with warmth.

Cool Brown Family (Umber + Blue)

Cool Taupe (Tint)
1 part Burnt Umber + 1/4 part Ultramarine + 3 parts White
Cool neutral beige. Weathered stone, cool shadows on beige.
Gray-Brown (Base)
2 parts Burnt Umber + 1 part Ultramarine
Cool brown. Hair, cool earth, weathered wood.
Deep Gray-Brown (Tone)
Equal parts Burnt Umber + Ultramarine + tiny Yellow Ochre
Cool dark brown. Shadows on brown, cool earth.
Cool Dark Brown (Shade)
Chromatic Black (Ultra + Umber 1:1) + tiny Yellow Ochre
Coolest brown shadow. Almost black but maintains brown quality.

Cool Green Family (Blue-Heavy Greens)

Pale Cool Green (Tint)
2 parts Ultramarine + 1 part Cad Yellow + 4 parts White
Pale mint-ish green. Soft foliage, gentle backgrounds.
Cool Green (Base)
2 parts Ultramarine + 1 part Cadmium Yellow
Blue-leaning green. Evergreens, deep foliage, cool grass.
Deep Cool Green (Tone)
2 parts Ultra + 1 part Cad Yellow + 1/4 part Burnt Umber
Rich forest green. Pine trees, deep shadows in foliage.
Dark Cool Green Shadow
Chromatic Black + 1/4 part Cad Yellow (more Ultra in black)
Deepest forest shadows, dark evergreen shadows.

Warm Green Family (Yellow-Heavy Greens)

Pale Warm Green (Tint)
3 parts Cad Yellow + 1 part Ultramarine + 3 parts White
Light yellow-green. Spring leaves, new growth.
Warm Green (Base)
3 parts Cadmium Yellow + 1 part Ultramarine
Yellow-leaning green. Grass in sunlight, spring foliage.
Deep Warm Green (Tone)
2 parts Yellow Ochre + 1 part Ultramarine
Earthy olive-green. Summer grass, muted foliage.
Dark Warm Green Shadow
Yellow Ochre + Ultramarine + 1/2 part Burnt Umber
Warm dark green shadows, dried vegetation shadows.

Rust/Copper Family

Pale Rust (Tint)
GAMBLIN: 1/4 part Quin Red + 1 part Yellow Ochre + 3 parts White
Light peachy-rust. Faded terracotta, soft copper tones.
Rust (Base)
GAMBLIN: 1/2 part Quin Red + 1 part Yellow Ochre + 1/4 part Burnt Umber
True rust color. Oxidized metal, autumn, clay.
Deep Rust (Tone)
Equal parts Quin Red + Yellow Ochre + Burnt Umber
Rich rust-brown. Old metal, deep clay, brick.
Dark Rust Shadow
Rust base + 1/2 part Chromatic Black
Deepest rust shadows, aged metal shadows.

Pink-Brown/Dusty Rose Family

Pale Dusty Pink (Tint)
GAMBLIN: TINY Quin Red + 1/2 part Yellow Ochre + 4 parts White
Very soft pink-beige. Vintage tones, gentle skin.
Dusty Rose (Base)
GAMBLIN: 1/4 part Quin Red + 1 part Yellow Ochre + 1 part White
Muted pink-brown. Vintage roses, faded fabrics, skin mid-tones.
Rose Brown (Tone)
GAMBLIN: 1/2 part Quin Red + 1 part Burnt Umber + 1/2 part Yellow Ochre
Deeper dusty rose. Aged flowers, warm neutrals, skin shadows.
Deep Rose Brown Shadow
Rose brown base + 1/2 part Chromatic Black
Dark warm shadows, deep vintage tones.

Violet-Brown/Mauve Family

Pale Mauve (Tint)
GAMBLIN: 1/4 part Quin Red + 1/2 part Ultramarine + 1/4 part Burnt Umber + 3 parts White
Soft purple-gray. Atmospheric haze, gentle shadows.
Mauve (Base)
GAMBLIN: 1/2 part Quin Red + 1 part Ultramarine + 1/2 part Burnt Umber
Muted purple-brown. Vintage flowers, cool shadows on warm objects.
Deep Mauve (Tone)
Equal parts Quin Red + Ultramarine + Burnt Umber
Rich muted purple-brown. Aged fabrics, complex shadows.
Violet-Brown Shadow
Mauve base + 1/2 part Chromatic Black (more Ultramarine)
Cool deep shadows, near-black with purple cast.

Warm Gray Family

Very Light Warm Gray (Tint)
1 part Burnt Umber + tiny Ultramarine + 5 parts White
Almost white warm gray. Light clouds, soft backgrounds.
Light Warm Gray (Tint)
1 part Burnt Umber + 1/4 part Ultramarine + 3 parts White
Warm light gray. Stone, concrete, warm shadows.
Medium Warm Gray (Base)
2 parts Burnt Umber + 1 part Ultramarine + 1 part White
Mid-value warm gray. Weathered wood, warm neutrals.
Dark Warm Gray (Shade)
Chromatic Black (more Burnt Umber) + tiny Yellow Ochre
Deep warm gray. Dark stone, warm near-black shadows.

Cool Gray Family

Very Light Cool Gray (Tint)
1 part Ultramarine + tiny Burnt Umber + 5 parts White
Almost white cool gray. Overcast sky, cool highlights.
Light Cool Gray (Tint)
1 part Ultramarine + 1/4 part Burnt Umber + 3 parts White
Cool light gray. Clouds, mist, cool stone.
Medium Cool Gray (Base)
2 parts Ultramarine + 1 part Burnt Umber + 1 part White
Mid-value cool gray. Storm clouds, cool shadows.
Dark Cool Gray (Shade)
Chromatic Black (more Ultramarine) + no additions
Deep cool gray. Night shadows, cool near-black.

Neutral Gray Family (Perfectly Balanced)

Very Light Neutral Gray (Tint)
Equal parts Ultramarine + Burnt Umber + 5 parts White
Nearly white neutral. Soft backgrounds, gentle neutrals.
Light Neutral Gray (Tint)
Equal parts Ultramarine + Burnt Umber + 3 parts White
Light neutral gray. Neutral backgrounds, soft shadows.
Medium Neutral Gray (Base)
Equal parts Ultramarine + Burnt Umber + 1 part White
Perfect middle gray. Value studies, neutral objects.
Dark Neutral Gray (Shade)
Chromatic Black (Ultramarine + Burnt Umber 1:1) - pure
True chromatic black. Darkest neutral, living black.

Greenish-Gray Family (For Atmospheric Effects)

Pale Green-Gray (Tint)
1 part Ultramarine + 1/2 part Yellow Ochre + 1/2 part Burnt Umber + 4 parts White
Soft greenish-gray. Atmospheric haze, misty greens.
Green-Gray (Base)
2 parts Ultramarine + 1 part Yellow Ochre + 1 part Burnt Umber
Muted green-gray. Weathered wood, aged copper, moss.
Deep Green-Gray (Tone)
Chromatic Black + 1/4 part Yellow Ochre
Dark muted green. Shadows in foliage, aged surfaces.
Dark Green-Gray Shadow
Chromatic Black (equal parts) + tiny Cad Yellow
Deepest greenish shadows, near-black with green cast.

Blue-Gray Family

Pale Blue-Gray (Highlight)
Ultramarine + Burnt Umber + touch Quin Red + White
Atmospheric haze, overcast sky, cool highlights.
Blue-Gray (Base)
Ultramarine + Burnt Umber + touch Quin Red
Stormy skies, water, cool atmospheric effects.
Slate Blue (Mid-tone)
More Ultramarine + Burnt Umber + tiny Quin Red
Deeper water, storm clouds, cool stone.
Deep Blue-Gray Shadow
Chromatic Black (more Ultramarine) + touch Quin Red
Night sky, deep water, cool deep shadows.

Earth Tone Family

Sand/Cream (Highlight)
Yellow Ochre + Burnt Umber + tiny Quin Red + White
Light sand, wheat, warm highlights on earth.
Buff (Base)
Yellow Ochre + Burnt Umber + tiny Quin Red
Sand, parchment, warm stone, dried grass.
Raw Sienna (Mid-tone)
More Yellow Ochre + Quin Red + Burnt Umber
Clay pots, rich earth, warm mid-tones.
Earth Shadow
Burnt Umber + Yellow Ochre + Chromatic Black
Dark earth, deep shadows on warm objects.

Olive/Khaki Family

Pale Olive (Highlight)
Yellow Ochre + Ultramarine + tiny Quin Red + White
Soft greens, gentle foliage, muted highlights.
Khaki (Base)
Yellow Ochre + Ultramarine + touch Quin Red
Military green, dried grass, muted foliage.
Olive Drab (Mid-tone)
Yellow Ochre + Ultramarine + Burnt Umber
Deeper olive, dried plants, weathered green.
Dark Olive Shadow
Base + Chromatic Black + touch Yellow Ochre
Deep shadows on olive objects, dark foliage.

Mauve/Purple-Gray Family

Pale Mauve (Highlight)
Quin Red + Ultramarine + Yellow Ochre + White
Soft dusty pink-purple. Vintage tones, gentle shadows.
Mauve (Base)
Quin Red + Ultramarine + Yellow Ochre
Dusty flowers, shadows on purple, vintage tones.
Deep Mauve (Mid-tone)
More Quin Red + Ultramarine + Yellow Ochre
Richer purple-gray, aged flowers, shadows.
Purple-Gray Shadow
Base + Chromatic Black (more Ultramarine)
Cool deep shadows, night shadows, purple objects.

Venetian Red/Terracotta Family

Pale Terracotta (Highlight)
Quin Red + Yellow Ochre + tiny Ultramarine + White
Light brick, dusty rose, warm highlights.
Venetian Red (Base)
Quin Red + Yellow Ochre + touch Ultramarine
Brick, terracotta, warm earth, clay.
Red-Brown (Mid-tone)
More Quin Red + Burnt Umber + Yellow Ochre
Deep terracotta, red clay, rich earth.
Red-Brown Shadow
Base + Chromatic Black (more Burnt Umber)
Dark shadows on red objects, deep clay.

Sepia/Brown-Gray Family

Light Sepia (Highlight)
Burnt Umber + Quin Red + tiny Ultramarine + White
Antique tones, old paper, vintage highlights.
Sepia (Base)
Burnt Umber + Quin Red + touch Ultramarine
Antique tones, old photographs, dark wood.
Deep Sepia (Mid-tone)
More Burnt Umber + Quin Red + Ultramarine
Aged wood, antique shadows, rich browns.
Sepia Shadow
Chromatic Black (equal parts) + touch Quin Red
Deepest antique shadows, old wood grain.

Working with Value Ranges

  • Mix all four values before starting - Highlight, base, mid-tone, shadow. This ensures consistency.
  • Highlights aren't just base + white - Often need more yellow or warmth to look natural.
  • Shadows aren't just darker base - Add chromatic black and consider cool vs warm shadows.
  • Mid-tones are often more saturated - Not just between highlight and shadow—richer color.
  • Temperature shifts in shadows - Warm objects have cool shadows; cool objects have warm shadows.
  • Use five values minimum - Highlight, light, mid, shadow, deep shadow for dimensional work.
  • Test transitions - Make sure adjacent values blend smoothly without jumps.
  • Keep chromatic black handy - Much better than pure black for shadows.

How to Test and Adjust Color Formulas

  1. Start small: Mix a test batch with pea-sized amounts first. Don't waste paint!
  2. Use a palette knife: Thoroughly mix until completely homogeneous—no streaks.
  3. Test on white paper: Brush some out on scrap paper or canvas. Let it dry (colors lighten as they dry!).
  4. Compare in good light: Natural daylight is best. Artificial light changes color perception.
  5. Keep notes: Write down your actual ratios. "2 parts quin red, 1 part ultra, tiny burnt umber" helps you recreate it.
  6. Common adjustments:
    • Too bright/saturated? Add complement color or burnt umber
    • Too dull/muddy? Add more of the pure colors, less brown
    • Too warm? Add cool colors (ultramarine, quin red)
    • Too cool? Add warm colors (cad yellow, yellow ochre, burnt umber)
    • Too light? Add chromatic black gradually, NOT more pigment
    • Too dark? Can't fix easily—start over with more white from the beginning
  7. Make enough: Once you get it right, mix 3-4x more than you think you'll need.
  8. Store properly: Keep mixed colors in airtight containers or wrapped in plastic wrap. Label them!

Three-Color Mixes + White (Muted Pastels)

Dusty Rose
Quinacridone Red + Yellow Ochre + touch of Ultramarine + White
Vintage fabrics, faded flowers, soft skin shadows
Sage
Ultramarine + Yellow Ochre + touch of Quin Red + White
Eucalyptus, soft greens, gentle foliage
Lilac Gray
Ultramarine + Quin Red + touch of Yellow Ochre + White
Distant lavender, cool atmospheric haze
Ivory
Yellow Ochre + tiny Quin Red + tiny Ultramarine + White
Paper, cream, warm highlights
Warm Beige
Yellow Ochre + Burnt Umber + tiny Quin Red + White
Light sand, wheat, warm neutrals
Powder Blue
Ultramarine + touch of Burnt Umber + touch of Quin Red + White
Soft skies, delicate fabrics, cool pastels
Dusty Pink
Quinacridone Red + Yellow Ochre + touch of Burnt Umber + White
Vintage roses, blush tones, soft terracotta
Putty
Burnt Umber + Yellow Ochre + Ultramarine + White
Soft neutral, plaster, weathered surfaces
Pale Olive
Yellow Ochre + Ultramarine + tiny Quin Red + White
Soft greens, gentle foliage, spring colors

Tints: Adding White

Sky Blue
Ultramarine + White
Clear skies, distant water, cool highlights
Pink
Quinacridone Red + White
Blush, cherry blossoms, sunrise/sunset
Pale Yellow
Cadmium Yellow + White
Bright highlights, light fabrics, daisies
Cream
Yellow Ochre + White
Warm highlights on skin, aged paper, sand
Tan
Burnt Umber + White
Beige tones, light wood, parchment
Mint Green
Ultramarine + Cadmium Yellow + White
Pale foliage, spring leaves, pastel greens
Peach
Cadmium Yellow + Quinacridone Red + White
Skin highlights, peaches, warm light
Lavender
Ultramarine + Quinacridone Red + White
Lilacs, atmospheric haze, cool shadows
Light Gray
Chromatic Black + White (Ultramarine + Burnt Umber + White)
Overcast skies, concrete, neutral tones

Shades: Adding Chromatic Black

Deep Navy
Ultramarine + Chromatic Black (more ultramarine)
Night sky, deep water, darkest shadows
Deep Crimson
Quinacridone Red + Chromatic Black
Dark wine, deep rose shadows, burgundy
Darkest Brown
Burnt Umber + Chromatic Black (more umber)
Deep earth, darkest bark, near-black shadows
Dark Olive
Yellow Ochre + Chromatic Black
Deep forest shadows, military olive
Dark Forest Green
Ultramarine + Cadmium Yellow + Chromatic Black
Pine shadows, deep evergreen, moss
Dark Rust
Quinacridone Red + Yellow Ochre + Chromatic Black
Oxidized metal, dark leather, aged wood

Chromatic Blacks & Near-Blacks

Cool Black
Ultramarine + Burnt Umber
Much richer than tube black. Cool shadows, night scenes
Warm Black
Quinacridone Red + Burnt Umber + touch of Ultramarine
Warm shadows, dark hair, rich darks
Greenish Black
Ultramarine + Burnt Umber + Yellow Ochre
Deep forest shadows, aged bronze
Neutral Black
All three primaries (Ultra + Quin Red + Yellow) in equal parts
True neutral dark, universal shadow base

With Expanded Palette: New Color Possibilities

These formulas assume you've added: Cadmium Red Light (warm red), Phthalo Blue (bright cool blue), Lemon Yellow (cool yellow), and Quinacridone Magenta (bright purple-red)

Vivid Orange
Cadmium Red Light + Cadmium Yellow
More yellow = lighter orange; more red = deeper orange
Bright Red
Cadmium Red Light (straight from tube)
Add tiny touch of cadmium yellow for even warmer red
Hot Pink
Quinacridone Magenta + White
More white = lighter pink; less white = intense hot pink
Magenta/Fuchsia
Quinacridone Magenta (straight) or + tiny Ultramarine
Add ultramarine for deeper purple-magenta
Cyan/Turquoise
Phthalo Blue + tiny Lemon Yellow + White
Adjust yellow amount for warmer or cooler cyan
Caribbean Blue
Phthalo Blue + Lemon Yellow + White (more white)
Balance of blue and yellow creates this tropical color
Lime Green
Lemon Yellow + tiny Phthalo Blue
Must be heavy on yellow with just a touch of blue
Bright Spring Green
Phthalo Blue + Lemon Yellow (equal parts)
Adjust ratio: more yellow = warmer; more blue = cooler
Teal/Aqua
Phthalo Blue + Lemon Yellow + White
More blue than for spring green, generous white
Lemon Yellow
Lemon Yellow (straight from tube)
Cool, acidic yellow. Add tiny white for pale lemon
Electric Purple
Quinacridone Magenta + Ultramarine + White
More magenta = redder; more ultramarine = bluer
Bright Cobalt Blue
Phthalo Blue + White (+ tiny Ultramarine)
Touch of ultramarine warms it slightly toward cobalt
Pure Orange
Cadmium Red Light + Cadmium Yellow (equal parts)
The classic secondary color at full saturation
Violet
Quinacridone Magenta + Phthalo Blue
More blue = deep violet; more magenta = purple-red
Grass Green
Phthalo Blue + Cadmium Yellow
Warmer yellow creates more natural grass green
Coral
Cadmium Red Light + Cadmium Yellow + White
More red = deeper coral; more yellow = peachy coral
Golden Yellow
Cadmium Yellow + tiny Cadmium Red Light
Just a touch of red warms cadmium yellow to gold
Sky Blue
Phthalo Blue + White + tiny Lemon Yellow
Brighter, cleaner sky than ultramarine + white

⚠️ Warning About Expanded Palettes

  • More colors = more decisions - You now have to choose between ultramarine and phthalo, quin red and cadmium red, etc.
  • Easier to create mud - Mixing complementaries from bright primaries can get muddy fast
  • Color harmony is harder - No automatic restraint forcing cohesion
  • Consider split primaries instead - Many pros use 6 colors: warm + cool versions of red, yellow, and blue
  • Phthalo blue is VERY strong - Use tiny amounts or it will overwhelm everything

Color Wheel & Harmony Combinations

The Color Wheel with Your Palette

Primary Colors
Yellow • Red • Blue
Mix adjacent colors for smooth transitions

This color wheel shows the spectrum you can create with your limited palette. Note how muted the colors are compared to a standard color wheel—this creates automatic harmony!

Complementary Colors (Opposite on Wheel)

Blue + Orange
Ultramarine ↔ Cadmium Yellow + Quin Red
Maximum contrast. Creates vibration when placed side by side. Mix together for neutral browns/grays.
Red + Green
Quinacridone Red ↔ Ultramarine + Cadmium Yellow
Classic Christmas combo. High contrast. Mix for neutral gray-browns. Perfect for shadows on red objects.
Yellow + Purple
Cadmium Yellow ↔ Ultramarine + Quin Red
Energetic contrast. Mix for muted olive-browns. Use purple in yellow's shadows for dimension.

Analogous Colors (Neighbors on Wheel)

Yellow-Orange-Red
Cadmium Yellow → Add Quin Red gradually
Warm, harmonious. Perfect for sunsets, autumn leaves, fire. Creates smooth gradients naturally.
Red-Purple-Blue
Quin Red → Add Ultramarine gradually
Cool, regal. Twilight skies, shadows, moody atmospheres. Naturally cohesive.
Blue-Blue-Green-Green
Ultramarine → Add Cadmium Yellow gradually
Cool, peaceful. Water, forests, natural landscapes. Very calming combination.
Green-Yellow-Green-Yellow
Ultramarine + Cadmium Yellow → More Yellow
Fresh, spring-like. Meadows, new growth, optimistic feeling. Natural harmony.
Yellow Ochre-Brown Spectrum
Yellow Ochre → Add Burnt Umber gradually
Earthy, natural. Deserts, earth, wood, leather. Inherently harmonious neutrals.

Triadic Colors (Evenly Spaced on Wheel)

Primary Triad
Cadmium Yellow + Quinacridone Red + Ultramarine
Bold, balanced. Classic color scheme. Vibrant but harmonious. Use one as dominant, others as accents.
Secondary Triad
Orange + Green + Purple
Softer than primary triad. Balanced energy. Make one dominant to avoid chaos.

Split Complementary (One Color + Two Adjacent to Its Complement)

Blue + Yellow + Red
Ultramarine + Cadmium Yellow + Quin Red
Softer than direct complement. More versatile. Blue dominates, warm accents.
Red + Yellow + Blue
Quin Red + Cadmium Yellow + Ultramarine
Warm dominant with cool accents. Dynamic but less jarring than red-green complement.
Yellow + Purple + Blue
Cadmium Yellow + Quin Red/Ultramarine + Ultramarine
Bright with cool balance. Good for landscapes with flowers or dramatic lighting.
Orange + Green + Purple
Cad Yellow/Quin Red + Ultramarine/Cad Yellow + Ultramarine/Quin Red
Vibrant secondaries. Orange dominates with cool green-purple accents. Sophisticated balance.
Purple + Orange + Green
Quin Red/Ultramarine + Cad Yellow/Quin Red + Ultramarine/Cad Yellow
Cool purple dominant with warm-cool contrast. Dramatic and complex.
Green + Orange + Purple
Ultramarine/Cad Yellow + Cad Yellow/Quin Red + Quin Red/Ultramarine
Natural green base with vibrant warm-cool accents. Great for foliage with flowers.

Tetradic/Rectangle (Two Complementary Pairs)

Yellow-Orange-Blue-Purple
Cad Yellow + Orange + Ultramarine + Purple
Rich, complex. Needs careful balance—use one dominant, others as accents. Very dynamic.
Red-Purple-Green-Yellow
Quin Red + Purple + Green + Yellow Ochre
Bold but can be balanced. Good for complex compositions with multiple focal points.

Monochromatic (One Color + Tints/Shades)

Blue Monochrome
Ultramarine + White → Pure → + Chromatic Black
Elegant, cohesive. Perfect for moody pieces. Add slight color temperature shifts for interest.
Red Monochrome
Quin Red + White → Pure → + Chromatic Black
Dramatic, passionate. Great for portraits or emotional pieces. Very unified.
Brown Monochrome
Burnt Umber + White → Pure → + Chromatic Black
Warm, classical. Sepia-like. Perfect for vintage or earthy subjects.
Green Monochrome
Ultramarine + Cad Yellow + White → Pure → + Black
Natural, peaceful. Forest scenes, botanical studies. Inherently calming.

Color Harmony Principles

  • Dominance is key: Let one color dominate (60-70%), use others as secondary (20-30%) and accent (10%)
  • Complementary colors: Create maximum contrast and visual interest. Mix them for neutral grays/browns
  • Analogous colors: Naturally harmonious, easy on the eye. Great for beginners
  • Triadic colors: Balanced but bold. Use one as dominant to avoid visual chaos
  • Temperature matters: Warm colors advance, cool colors recede. Use this for depth
  • Saturation control: Not all colors need to be at full intensity. Mute some for sophistication
  • Limited palette advantage: Your muted colors make it nearly impossible to create clashing combinations!

Mixing Tips for This Palette